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Home2021

Year: 2021

Video Games

Playing video games can ease loneliness during the coronavirus pandemic

May 3, 2021 The Conversation

As communities across the globe are urged to stay indoors and practice physical distancing measures, feelings of isolation and loneliness are likely to become more prevalent. To combat the potential social and psychological impacts of […]

Video Games

Minecraft can increase problem solving, collaboration and learning – yes, at school

May 3, 2021 The Conversation

A video game like Minecraft in schools might trouble some parents. As a Canada research chair in technologies and education, my hope is both parents and educators take the time to learn about how using Minecraft at school […]

Video Games

Why violence in video games isn’t really a problem

May 3, 2021 The Conversation

Last week in my music of video games course at Queen’s University, we examined first-person shooter (FPS) games. As might be expected, the discussion turned to the subject of violence in video games, but also […]

Artificial Intelligence

Faster, more accurate diagnoses: Healthcare applications of AI research

May 3, 2021 The Conversation

When Google DeepMind’s AlphaGo shockingly defeated legendary Go player Lee Sedol in 2016, the terms artificial intelligence (AI), machine learning and deep learning were propelled into the technological mainstream. AI is generally defined as the […]

Artificial Intelligence

Designing artificial brains can help us learn more about real ones

May 3, 2021 The Conversation

Despite billions of dollars spent and decades of research, computation in the human brain remains largely a mystery. Meanwhile, we have made great strides in the development of artificial neural networks, which are designed to […]

Computers

The promise of the “learn to code” movement

May 3, 2021 The Conversation

This week, educators, students and the public around the world are participating in Computer Science Education Week by organizing and leading one-hour coding tutorials. By the start of the week, more than 2,700 Canadian coding events had been registered […]

Featured Headlines

Working from home during the coronavirus pandemic creates new cybersecurity threats

May 3, 2021 The Conversation

COVID-19 has changed nearly every aspect of our daily lives, including how we shop, socialize, exercise and work. If you are a front-line worker or working from home, you must also consider how these adaptations […]

Featured Headlines

The digital economy’s environmental footprint is threatening the planet

May 3, 2021 The Conversation

Modern society has given significant attention to the promises of the digital economy over the past decade. But it has given little attention to its negative environmental footprint. Our smartphones rely on rare earth metals, and cloud […]

Artificial Intelligence

How to prepare students for the rise of artificial intelligence in the workforce

May 2, 2021 The Conversation

The future impacts of artificial intelligence (AI) on society and the labour force have been studied and reported extensively. In a recent book, AI Superpowers, Kai-Fu Lee, former president of Google China, wrote that 40 to 50 […]

Featured Headlines

Critics who say online gaming is ‘just a game’ completely miss the point

May 2, 2021 The Conversation

Now more than ever before, the stakes are getting higher in professional gaming. E-sports should be taken seriously as both an occupation and a form of leisure. Riot Games, the developers of desktop juggernaut League of […]

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Strike a pose: Creating more realistic multi-person images

Non-monogamy may reduce jealousy overall, but feeling less desirable can still strain relationships

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Internet News

Screenshots have generated new forms of storytelling, from Twitter fan fiction to desktop film

How Tinder is being used for more than just hook-ups

The future of psychiatry promises to be digital — from apps that track your mood to smartphone therapy

Governments must work with restaurants on a no-fee delivery app

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More businesses are trying mobile apps to lure and keep consumers

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