A study published this month in Reading Research Quarterly is challenging the long-held stereotype of the sedentary gamer. In their new paper, Dr. Fiona Scott, Dr. Liz Chesworth, Dr. Cath Bannister, Daniel Kuria, Shabana Roscoe and Yao Wang argue that instead of viewing digital play as a passive or inherently unhealthy activity, educators and parents should recognize it as a complex, embodied form of literacy that can actively support a child’s well-being.
New study reveals how video games support children’s well-being
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