A QUT study of 20 popular paid and free apps for children aged 5 to 8 years found that most contained deceptive design patterns aimed at attracting children to paid content, increasing their time spent using the app, or encouraging them to watch advertisements for other products. Corresponding author Professor Daniel Johnson from QUT’s School of Computer Science and the Australian Research Council Center of Excellence for the Digital Child, said the study found at least one deceptive pattern in 15 of the 20 apps.
Popular kids’ apps use deceptive tactics to draw users to paid content, study shows
Tech News
-
HighlightsFree Dark Web Monitoring Stamps the $17 Million Credentials Markets
-
HighlightsSmart buildings: What happens to our free will when tech makes choices for us?
-
AppsScreenshots have generated new forms of storytelling, from Twitter fan fiction to desktop film
-
HighlightsDarknet markets generate millions in revenue selling stolen personal data, supply chain study finds
-
SecurityPrivacy violations undermine the trustworthiness of the Tim Hortons brand
-
Featured HeadlinesWhy Tesla’s Autopilot crashes spurred the feds to investigate driver-assist technologies – and what that means for the future of self-driving cars

